使用了Apogee原廠的甩線盒子,分別測試了「XLR音箱輸出對XLR輸入」和「耳機輸出對XLR輸入」,
線材用的都不是地攤貨,而是專門在EBAY訂做的鍍金線材(兩根XLR公母對接線,一根雙XLR轉單立體TRS線)。
一開始用24bit-48kHz分別測試了上述兩種情形,後來測試24bit-96kHz的耳機發現結果更爛…
猜想是MME的限制所致,但是CrossOver下執行的RMAA根本無法和WINEASIO協同工作(RMAA直接崩潰)…
於是只給出24bit-48kHz的MME測試數據。
一、數據總覽(左欄是「XLR音箱輸出對XLR輸入」,右欄是「耳機輸出對XLR輸入」):

二、Dynamic Range

三、Frequency Response (MultiTone) ,兩種顯示比例


四、Frequency Response with THD (SweptSine) ,兩種顯示比例


五、Inter-Modulation Distortion (Frequency Swept)

六、Inter-Modulation Distortion Test

七、Noise Level

八、Stereo Crosstalk

九、Total Harmonic Distortion Level

十、Total Harmonic Distortion Test
